AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in Greece: Q2 2022 Performance
Explore the performance of the top 5 basketball games on the Android platform in Greece during Q2 2022, with insights on weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable trends among the top basketball games on the Android platform in Greece. Let's delve into the performance metrics of the top 5 applications in this category, based on data from Sensor Tower.
Mini Basketball experienced a decline in weekly downloads, dropping from 4.6K in late March to 1.5K by the end of June. Revenue also saw a downward trend, peaking at approximately $673 in late March and falling to around $257 by the end of the quarter. Weekly active users mirrored this decline, starting at 8.4K in late March and stabilizing at around 2.7K by the end of June.
Basketball Stars: Multiplayer showed a consistent performance in terms of downloads, ranging from around 1.9K in April to 1.3K by the end of June. Revenue was more variable, peaking at $383 in early May and dropping to $207 by late June. Active users saw a slight decline, starting at 3.6K in late March and ending at 4.2K by the end of June, with a peak of 5.3K in late April.
NBA LIVE Mobile Basketball demonstrated a robust performance with weekly downloads increasing from 1.1K in late March to a high of 2.1K in early June. Revenue fluctuated but showed peaks of $1.2K in early May and $918 in late May. Active users rose steadily from 9.2K in late March to 12.6K in early June, maintaining above 10K for most of the quarter.
NBA 2K Mobile Basketball Game experienced relatively stable downloads, ranging from 780 in late March to 1K by the end of June. Revenue was modest, peaking at $291 in mid-April and falling to $144 by the end of June. Active users showed a slight upward trend, growing from 1K in late March to 1.4K by the end of June.
Basketball Arena: Online Game saw an increase in downloads towards the end of the quarter, reaching 1.1K in late June from 729 in late March. The app did not generate revenue during this period. Active users increased from 3.6K in late March to 4K by the end of June, peaking at 4.1K in mid-June.
For more detailed insights and trends, visit Sensor Tower.